![]() Messy graphs with no structure and inconsistent style are difficult to read, and even more difficult to work with. The reason we should all be organizing and maintaining our Blueprints so diligently is for both clarity and collaboration. ![]() I know I have! A Blueprint graph I made in 2015. I like to think we’ve all been responsible for this kind of mess at one time or another. It’s that special kind of ‘spaghetti’ that can take hours to unravel. However, before we get into the details I think it’s important to quickly cover why all of this is such a big deal. Consider third-party plugins (list included)īy adopting a combination of these techniques your Blueprint graphs will be far more legible (absolutely critical if you’re working with other people) and easily extended as you continue to add functionality to your game.Use functions for repeated sections of code.Collapse your graphs into manageable groups.Use fewer nodes to achieve the same goal.Keep your wires tidy with reroute nodes.Here are the best 10 tips I’ve found for keeping your Blueprints organized: Keeping your Blueprint graphs neat and tidy is not difficult, but it does require a solid understanding of best practices within the editor, knowledge of the toolset the engine provides, and consistent effort to maintain your graphs so things don’t get out of hand. However this doesn’t mean it can’t get messy, complicated, or confusing at times, and maintaining your code is important no matter what development environment you’re using. Fortunately, Unreal Engine’s visual scripting language Blueprint has lowered the barrier of entry and made it easier than ever to create your own game logic. ![]() Writing code within the framework of a modern game engine can seem like a daunting prospect.
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